


( Optional ) To play with the fixed decals, missing sounds and others, place hls_fixes within customĥ. If you want to play with them, place instead hls_cubemaps. If you desire to play without cubemaps, place within custom the folder called hls_no_cubemaps. Place inside custom the folder called hlsu as it is.ģ. Head to the root directory of HL:S ( which tends to be in C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl1 ), and check if there's a folder called custom ( if not, create it ).Ģ. Synergy developer team, for finding which HL:S textures uses cubemaps and changing them to use env_cubemapġ.D3ads, for further expanding Hezus' lights.rad file.Hezus, for creating a basic HL1 lights.rad template.
HALF LIFE SOURCE MAPS HOW TO
The303, for the help received about how to properly port the HL1 decals.Theuaredead, for the informative notes about bugs and improvements on HL:S done originally for Half-Life: Source Update.Optimized maps both for single and multiplayer.Imgur album comparing scenes from HL1, HL:S and HLRM The original Half-Life Resized Maps created by Mr.Lazy, have been fully improved and brought to the next level from the original version, with vast fixes and improvements related HL:S and HL1, and now fully compatible with other games and mods outside GMod. After several months of hard work, the efforts of Half-Life: Co-op and Obsidian Conflict teams have culminated on bringing this project into reality.
